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Door 2 The door bearing the number 2. |
1 | 170 |
(12:00am) - Escape the galley. by Hidemi Yasushida Jun 26, 2013 12:09:28 GMT -5 |
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Door 1 The door bearing the number 1. |
1 | 410 |
(12:00am) - Escape the lounge. by Nona Kashiwabara Jul 16, 2013 16:28:26 GMT -5 |
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Command Room Connected to the Crew Quarters, via a thin hallway. Contains Door 1 and Door 2. |
1 | 170 |
(11:39pm) - The players gather. by Zero May 30, 2013 16:08:25 GMT -5 |
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Crew Quarters (start here) - 1 Viewing The starting point. These are the nine small rooms in which each player wakes up. |
4 | 306 |
[IGNORE THIS ONE] by Zero May 3, 2013 13:38:56 GMT -5 |
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